Overview
The Order game shows three frames, each a card with a few coloured shapes, and asks you to build the fourth. There is nothing to pick from: you drag a circle, square or triangle into the empty frame, then give it the right colour, size, position and direction with the toolbar. Every shape follows its own rule across the frames (its colour steps along the palette, it grows or shrinks, it moves a step, it turns) or no rule at all, in which case it still has to be copied exactly. Early items have one shape and one rule; later ones have three or four shapes with a rule each, so a frame with a single attribute wrong scores nothing. You have a minute per item and fifteen minutes for the run, and half the difficulty is the interface: a rule you spotted in ten seconds is worthless if the toolbar eats the other fifty.
Example: a two-rule item
Item 6 of 15. Three frames, a dashed fourth to build in, and the toolbar: three shapes to drag, five colours, then bigger, smaller, rotate and remove. Two shapes follow a rule here and one never moves.
Example animation
Build the fourth frame
Enter Next
The circle grows one size each frame and stays put, the square moves one step up and right each frame, and the small orange triangle never changes. The fourth frame is therefore an extra-large circle top-left, the square one more step up and right, and the triangle copied exactly.
This is a looping animation of the game screen, not the live game.
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Game Phases
1
Read the frames
Three frames are shown. Go shape by shape: which ones sit unchanged in all three? For each of the others, name what changes from frame 1 to 2 (colour, size, position or direction) and confirm it from 2 to 3.
2
Build the fourth
Drag a shape from the palette into the dashed frame (or click it, or press 1, 2, 3). Click a placed shape to select it, then use the colour dots, the bigger and smaller buttons and the rotate button, and drag it to where it belongs. Remove a mistake with the cross.
3
Check every attribute
Before you submit, run down each shape once more: colour, size, spot, direction. Shapes that never changed must be there too, exactly as shown. Press Enter or Next to submit.
4
Watch the clock
Sixty seconds per item; when it runs out the frame is submitted as it stands. There is no feedback until the end, where the review shows your frame beside the expected one and names every attribute that was off.
We are not affiliated with Arctic Shores or Maven Securities; all information provided is for educational purposes to help students prepare for interviews.
Scoring
+1
Correct frame
Every shape present with the right colour, size, position and direction, and nothing extra.
0
Wrong or timed out
One attribute off, a shape missing, an extra shape, or the clock submitting an unfinished frame: all score nothing, and all are kept for the review with every rule named.
%
Score
Runs are compared on items correct, with accuracy per rule family (colour, size, position, direction) and for unchanged shapes in the results.
Items correct out of fifteen. Rules are drawn from four families (colour, size, position, direction) and never repeat a family within an item, so a four-rule item changes four different attributes at once, usually on different shapes. Direction rules only ever apply to a triangle; a square turned a quarter turn looks the same, so it counts as the same. Position is judged by the nearest spot on the frame's four-by-four layout, so a shape dropped roughly where it belongs is right.
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