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Memory Grid Test

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Cognitive ~5 min
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Overview
The first NeurOlympics game measures working memory: how much you can take in at a glance and hold. The Memory Grid Test recreates it on a 5 by 5 grid of thin lines, in two parts.
Part 1: blue cells Blue dots flash in the grid for 0.7 seconds, the grid blanks, and you click where they were, in any order. One wrong cell ends the round. Part 1 comes in four variants, and in each you click back only the blue dots: the blue dots alone, yellow dots flashing together with the blue ones, yellow dots flashing after the blue ones have gone, or the dots appearing one at a time with a yellow one in between now and then. A click on a yellow cell is a wrong cell.
Part 2: orientation Blue triangles flash, each pointing to a corner. The grid blanks for a second, then they come back with exactly one of them turned: click the cell that turned. Part 2 comes in two variants: the blue triangles alone, or yellow triangles flashing after the blue ones have gone. Ignore the yellow ones, only a blue triangle turns.
Nine exercises Blue cells, Yellow mixed in, Yellow after and One by one (part 1, one variant each), Orientation and Orientation, yellow after (part 2), the Full run (both parts, 24 rounds, mixing all the variants), the Long run (60 rounds, about ten minutes, for stamina) and the Challenge (the Full run on repeat until your first mistake, with a leaderboard).
Easy, Medium or Hard The presets set how long the flash lasts (a full second, 0.7 or half a second), how many items you start with and how fast the run ramps. The load adapts to you: a perfect round adds an item, anything less takes one away, up to thirteen dots on Medium and fifteen on Hard.
Example: from part 1 into part 2
The last round of part 1 in a Full run on Medium, then the first round of part 2. Eight blue dots flash for half a second, the grid blanks, and the player clicks all eight back (+1,200). Then six triangles flash, the grid blanks for a second, they come back with one of them turned, and the player clicks that one (+300).
Example animation
Recalled cells get a green frame; a wrong cell is framed red and ends the round.
This is a looping animation of the game screen, not the live game. Play Now
Game Phases
1
Flash The blue cells (part 1) or triangles (part 2) are on screen for 0.7 seconds at the start of a part, and by the last round only half a second. Take in the whole pattern, not one cell at a time.
2
Hold The grid blanks. In part 2 the triangles then come back with one of them turned, and stay on screen until you click.
3
Click Part 1: click the cells where the blue ones were, in any order, whatever yellow cells came with them or after them. A wrong cell (a yellow one included) ends the round; finding them all ends it too. Part 2: one click, the cell whose triangle turned.
4
Adapt Twelve rounds per part (thirty in the Long run). A perfect round adds one item to the next grid, anything less removes one, and in runs that mix the variants each variant keeps its own load. On Medium the minimum load rises by one every three rounds (every four in One by one, every two in part 2, which starts at six triangles and goes up to twelve) while the flash shortens and the blank grows longer. Your peak load is the largest set of blue cells you recalled in full.
We are not affiliated with BrainsFirst or IMC. The Memory Grid Test is our own practice game, built to train the skill that NeurOlympics game 1 measures; all information provided is for educational purposes to help students prepare for interviews.
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